


The 1996 Summer Olympics in Atlanta becomes one of the most prominent events of the time. Scenario 3: Airlines Cover the Globe (1985~2005) - A more advanced version of the second scenario, the era bears witness to the gradual opening of the Soviet Union.It is also the only scenario in which players can purchase the Concorde. Scenario 2: Air Travel Takes Off (1970~1990) - Airlines in this period receive more capital to meet the growing demands of air travel.British and French colonies will gradually gain independence as time passes, further complicating international relations. Scenario 1: The Dawn of the Jet Age (1955~1975) - Seemingly the simplest of the four scenarios, it forces players to rely on less powerful aircrafts and expand at a slower pace.Players are given four different scenarios to choose from. In addition to historical events, hypothetical events may occur at certain dates. The limit cap for air routes has been raised to 40. Airlines also start out with 4 managers instead of 3. Players can only use base cities for their main headquarters and branch offices, but the PC-98 version omits this restriction. Intercontinental travel is kept limited in favor of emphasizing regional routes. For instance, fostering positive relationships with other countries via donations helps make negotiating for slots easier and lowers the cost in buying various business venues. Much of the gameplay is the same as the original, but with several new features and changes. This entails linking different hub routes across all seven continents, accumulating the highest amount of passengers, and keeping profits at an all-time high.Įvery airline has a time limit of 20 years to fulfill their goals. Like its predecessor, the player is tasked with making their international airline a huge success.
